Log in Start free

Storyboard and Filmmaking8 min read

Shot sizes and camera angles every AI filmmaker should know

Wide, medium, close-up, low angle, over the shoulder: the film language that turns random AI clips into scenes, with prompt phrases you can copy.

In short: Shot size is how much of the subject fills the frame, from extreme wide to extreme close-up. Camera angle is where the camera sits compared to the subject: eye level, low, high, overhead, Dutch, over the shoulder or point of view. In AI prompts, name the shot size and angle at the start of the prompt, one of each, and vary them from shot to shot.

Shot sizes and camera angles are the basic words of film language. Shot size controls how close we feel to a character; camera angle controls how we see them, as equal, powerful or small. AI models understand these terms well, so learning them is one of the clearest ways to stop getting random clips and start getting scenes.

Shot sizes

Shot sizeWhat is in frameWhat it doesPrompt phrase
Extreme wideA big place, people are tinySets the world, shows scale or lonelinessextreme wide shot
WideThe full location with the person visibleShows where we are and who is therewide shot
FullHead to toeBody language, costume, movementfull body shot
Medium wideKnees upTwo or three people talking, walkingmedium wide shot
MediumWaist upNormal conversation, presenter, vlogmedium shot
Medium close-upChest upTalking with feeling, most interviewsmedium close-up
Close-upFace fills most of the frameEmotion, reaction, decisionclose-up
Extreme close-upA part of the face or objectTension, detail, a key momentextreme close-up
InsertAn object or hands doing somethingInformation: a letter, a phone screen, chai being pouredinsert shot of

A simple way to think about it: wide shots answer "where", medium shots answer "who and what", close-ups answer "how does it feel".

Camera angles

AngleWhere the camera isWhat it doesPrompt phrase
Eye levelAt the subject's eye heightNeutral, honest, equaleye level
Low angleBelow, looking upPower, confidence, threatlow angle shot looking up
High angleAbove, looking downSmall, weak, watchedhigh angle shot looking down
Overhead or top shotDirectly abovePattern, design, food and handstop-down overhead shot
Worm's eyeAt ground level looking upDrama, scaleworm's eye view
Dutch angleCamera tilted sidewaysUnease, confusiondutch angle, tilted frame
Over the shoulderBehind one person, looking at anotherConversation, connectionover the shoulder shot
Point of viewThrough a character's eyesPuts the viewer inside the scenefirst person point of view
ProfileFrom the sideThought, distance, silhouetteside profile shot

Camera movement (for video models)

Video prompts also need to say whether the camera moves, and how. Keep it to one move per shot.

  • Static: locked off, no movement. Calm, observational.
  • Pan: camera turns left or right from one spot. Follows action or reveals space.
  • Tilt: camera turns up or down. Reveals height, like a temple gopuram or a tall building.
  • Dolly in or out: camera moves closer or further. Push in for tension, pull out for reveal or ending.
  • Tracking or truck: camera moves alongside the subject. Walking conversations.
  • Crane or jib: camera rises or falls. Openings and endings.
  • Handheld: slight natural shake. Documentary, urgency, realism.
  • Orbit: camera circles the subject. Use rarely; it draws attention to itself.

Lens feel

You do not need a real camera to use lens language. Models understand it as a look:

  • Wide lens feel (around 24mm): more background, a bit of distortion close up, energetic.
  • Natural (around 35mm to 50mm): close to how the eye sees, good for most scenes.
  • Portrait (around 85mm): flattering faces, soft background.
  • Macro: tiny details, like a drop on a marigold petal.

A sequence: dawn at the ghat

Here is how sizes and angles build a short scene of an old boatman starting his day.

ShotSize and angleMovePurpose
1Extreme wide, high angleSlow crane downThe river, mist, boats, the city waking
2Wide, eye levelStaticThe boatman untying his boat
3Insert, top-downStaticHis hands on the old rope
4Medium close-up, slightly lowSlow push inHis face, looking across the water
5Over the shoulderStaticA first passenger arriving on the steps
6Wide, profileSlow trackingThe boat moving into the light

Two of these as prompts:

Insert shot, top-down: weathered hands of an old Indian boatman untying
a thick wet rope from a wooden post, river water below, soft blue dawn
light, mist, realistic skin texture, static camera, natural sound of
water lapping.
Medium close-up, slightly low angle: an old Indian boatman with a white
stubble beard and a faded saffron gamchha on his shoulder, looking
across a misty river at dawn, warm first sunlight touching one side of
his face, 85mm portrait look, slow push in, gentle river ambience.

Notice the order: shot size and angle first, then subject, action, place, light, lens, camera move and sound. That order makes the prompt easy to read for you and clear for the model.

Editing rules that matter for AI films

  • Change size when you cut. Cutting from a medium shot to a very similar medium shot of the same person looks like a glitch, a jump cut. Go from wide to medium or medium to close.
  • Keep screen direction. If one character looks right and the other looks left in a conversation, keep it that way. This is the idea behind the 180 degree rule.
  • Match eyelines. In an over the shoulder pair, both people should look at roughly the same height.
  • Establish, then go close. One wide shot early in the scene tells the viewer where they are.
  • Save extreme close-ups. If every shot is an extreme close-up, none of them feel special.

Doing it in Kritiverse

Direction Mode in Kritiverse puts these choices on buttons instead of making you remember the words. Press Add Direction and pick shot size, angle, lens, camera move, lighting, mood and colour from more than 1,300 director options, with realism controls for face, skin texture and body. If you are not sure, Auto Direction suggests a setup you can then adjust. You can see how it works on the Direction Mode page. If you only need the prompt text, Real Prompt Generator by Kritiverse builds director-level prompts for free with no signup for the basic builder.

Common mistakes

  • "Cinematic" as the only direction. It is a mood word, not a shot. Say what the camera does.
  • Contradictions. "Close-up, full body" or "static, tracking shot" confuse the model.
  • Two moves in one shot. "Pan left while dolly in and orbit" rarely works. One move per clip.
  • Same size for every shot. A whole film in medium shots feels like a slideshow.
  • Forgetting the angle. Without it, most models default to eye level, which is fine but flat over a full film.

Questions

How many shot sizes do I need to learn?

Start with five: wide, full, medium, close-up and insert. Add the rest as you need them.

Do AI video models understand camera terms?

Generally yes, standard film terms like close-up, low angle and dolly in are widely understood. Results vary by model, so check the model's own guidance and test.

What is the difference between shot size and camera angle?

Shot size is how much we see. Angle is from where we see it. A close-up can be at eye level, low or high.

Can I use these terms in Hindi prompts?

Keep the camera terms in English inside the prompt, since models read English best. You can plan your shot list in Hindi and translate only the prompt.

Is there a free way to practise this?

Yes. Shoot the same scene on your phone at five sizes and three angles and compare. For prompts, Real Prompt Generator's basic builder is free.

Keep reading